The Saturnalia Truce (Episode 07)

“Intrigue Military Fiction with Wizard’s Council, Monasteries, and A Fragile Peace”

Two nations, both alike in dignity…

If it is not the eve of war, then it is at the earliest the mid-afternoon. Albion, a proud monarchy ruled by the line of Hector unbroken, legendary hero who united the kingdom under his just law and that of the educated gentry,stares across the Valley of Plenty at the hated enemy, a “republic” that hasn’t had a fair election in generations. On top of that, they deny the true Faith of the Allmaker and his fight with the Enemy.

Babylon, the only free democracy in the world, stares across the Valley of Plenty at the hated enemy, a monarchy where only the powerful have any say in the ruling government. It is a stagnant, decadent society mired in its own decadence. Why, they even believe the Allmaker to be so weak as to lose control of his subordinate, the Tempter.

Sabres rattle and crossbows are being strung as these two nations eye each other. They know war is coming, it is merely a question of when, and what the spark will be that sets it off. The rest of the world – loose allies and bystander nations caught between these mighty behemoths, seeks desperately to stave off the coming tempest, while merchants everywhere hear profit on the wind.

Two other powers with agency are pushing their pieces into play, as well. The Priory of Sainted Minerva has scrupulously avoided being branded as a heretical organization by either side, and have freedom of movement between political borders. All priests recognize them as kindred.

Opposed to them are the Order of the Occulted Hand, an order of mages who are researchers on the forefront of unlocking the deeper mysteries of the universe. Unfortunately, research is expensive, so most of their operation is now given over to supplying an arms trade between Albion and Babylon. It turns out that it’s not that hard to borrow matter from the universe for a minute or two, and the Occulted Hand makes a killing (so to speak) supplying crossbows with ammunition enchantments. And making sure that there are diplomatic tensions wound tight enough that both nations are buying them hand over fist.

On the map, two nations square off to destroy each other. On the battleground of ideas, the Priory and the Order stand opposed. Whose side will you take? War, glory, and death await in The Saturnalia Truce.


D&D 4.0


7th Sea

FATE core+ Dresden Files RPG

Burning Wheel

Exalted 3rd edition


Music: Soldiers Farewell Fanfare montage / United States Army Old Guard Fife and Drum Corps

Blood Bronze Wind Magic (Episode 05)

The Isles of Aetherea do not rest upon the ocean.

There is a general lack of curiosity as to why this might be, as it seems obvious to anyone with a mote of common sense that some primordial wizard or god raised the lands high into the sky and set all the people on them to escape the devastating winds below. For most people, the question doesn’t really come up. People live on rocks that float above an unending storm, and that’s the way it’s always been.

Continue reading

Wuxia Zombies (Episode 2)

400 BCE. Imperial China – The warring States period. The kingdoms of Wei, Shu, and Wu are only a few short years away from their fateful conflict that would change the course of Chinese history, when the stars align and Cynothoglys, the Mortician God, awakens from his slumber. He has been woken by the strife and turmoil of the mortal world, and seeks to bring ecstatic death and the peace of the grave to the world. He has empowered mortals seeking power to raise the dead as fearsome fighters with the knowledge of deadly kung-fu. The lords have shut themselves in their towers, defended only by their most loyal bodyguards and the meager spiritual protection of the stone Foo dogs that line every roof. The nations tremble, awaiting the end of days. Continue reading