In between seasons two and three, I’d like to take a moment to discuss trends so far. This is done both as an academic exercise and to give you an idea, after four months, of how my sanity is coming along. Also to end the season on a month, because, c’mon, one day off. Continue reading
In which I open a bottle of Scapa 16, parallel evolution is observed, and I’m pretty sure those shields are painted hubcaps.
Due to the holiday weekend, no episode today. There is, however, a short bit explaining some of the extenuating circumstances…
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If you like our podcast (which is coming soon, we swear, honest), chances are good that you may want to run one of the settings we come up with. A great resource to do that, and one we’ll probably be referencing frequently, is Fate Core, by Evil Hat Productions.
Fate is just a fantastic system. It’s clean, it’s highly adaptable, and it runs off the kind of Storyteller-Player engagement that we think games really run off of. Fate is designed to be almost infinitely adaptable to what you and your players (or me, Adam, and a bottle of scotch) come up with. Don’t believe me? Fine, I’ll prove it!
They’ve just completed a (very!) successful Kickstarter campaign and are making electronic versions of Fate available on a pay-what-you-want model here. Go download it and read through it – the basics of the system are all in the first 20 pages, and you can’t throw enough money at these guys. When you wind up buying it, spring for a physical book. The ePub looks great, but you just can’t beat having at least one physical book around your table.
You know what? Treat yourself. Buy two. You deserve it.